AI Insights · Timothy · December 2020
Q4 2020 City Building Games Performance on iOS in Europe
A look at the top 5 city building games on iOS in Europe during Q4 2020, highlighting download and user trends. Insights are based on Sensor Tower data.
As we wrap up the year, let's dive into the performance of the top city building games on the iOS platform in Europe for the fourth quarter of 2020, based on data provided by Sensor Tower.
SimCity BuildIt saw a significant increase in downloads, peaking at 71K in the week of December 21st. Weekly active users also rose to a high of 428K in the same period, indicating a strong finish for the year. Revenue trends showed an upward trajectory, reaching $182K in the week leading up to Christmas.
The Simpsons™: Tapped Out experienced fluctuations in revenue, with an exceptional peak of $322K in mid-November. Downloads hit a high of 32K in the last week of September, while weekly active users reached their peak at 379K in the same week.
Idle Light City maintained a modest revenue stream, with a notable increase to $1.3K in the final weeks of December. The game's downloads saw a high of 15K in mid-October, though weekly active users gradually declined, ending the quarter at around 20K.
Megapolis: City Building Sim showed a steady revenue, peaking at $25K in the last week of December. Downloads reached their highest at 13K in mid-November, while weekly active users were most engaged in mid-October with 32K users.
Godus had its revenue peak at $2.8K in early October and saw a surge in downloads to nearly 15K at the end of November. Weekly active users spiked to 30K in early December, suggesting growing interest in the game towards the end of the year.
For more insights into the performance of mobile apps and games, Sensor Tower's comprehensive data and analytics can provide further detail and analysis.